Game Dev

The Art of Code Documentation

I was originally going to title this article “The Art & Science of Code Documentation”, but the more I thought about it, the more I realised there isn’t a lot of science behind it. It really does become a fairly subjective thing. Some people comment and document more than others, some files 100’s of lines long don’t need documentation, some that are under 100 lines desperately do.

But there is an art to it, and there are a set of good, strong guidelines that if followed, will ensure that your code remains readable for yourself in 2 years time, or to the next person to try and decipher just what the hell you were doing.

Let’s go over them.

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How to write a good devlog

When making your game there’s really no better way to begin getting noticed than by making a devlog. You can keep yourself motivated by getting encouraging feedback all the while gaining new fans, before the game is even done.

But I see a lot of bad devlogs that aren’t giving the developer these things and instead they lose motivation and they never finish their game. I’ve read enough devlogs and written my own that I think I can give some pointers on writing a good devlog.

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How To Make a Video Game

There’s a couple of reasons you might want to make a video game. Maybe you just finished the latest blockbuster AAA cinematic game released on the latest platform and you have ideas. Or perhaps you’ve seen some of those nifty little “indie” games that keep getting released that you see on Steam and think, yeah I can do that! Hey, maybe you’re a software developer and you’ve heard that game development will build up your skills.

Whatever the reason, you’re here, and you want to know how to make a video game. So let’s get started.

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