Game Engine Dev

Game Engine Development for the Hobby Developer Part 4, Utilities

You’ve thought about the rendering engine in Part 1, taken a look at all of the work needed in Part 2, and covered the sorts of functions you’ll need for audio in Part 3. Now we’ll go over the various “utilities” that you might need. Utilities are the part of the engine that I’m not …

Game Engine Development for the Hobby Developer Part 4, Utilities Read More »

Scene showing digital noise

GLSL Digital Noise

Want to add random digital noise to your rendering in GLSL. The following fragment shader will add random noise that changes over time. Full disclosure, I know I started this code from someone’s existing code, but I cannot determine where it’s originally from.