In this article, I’m going to show you how I setup my very own serialisation library. Sure, there’s existing libraries you can use, but like always, I don’t even look at them, I’m more interested in doing it myself.
In this article, I will take you through the creation of an ECS that focuses on data-locality in C++. I’ll cover ECS-related topics, the architecture, and go over some cool Template-Metaprogramming ideas as well. This article is intended for people who have made a game or two previously, or anyone that’s interested in bettering their C++ skills. I don’t intend this article to be the be-all and end-all of ECS Architecture; what I’ve developed here was enough to suit my immediate needs.
Coming up with ideas for games is hard. That’s one of the wonderful things about restrictive game jams, you get a set of criteria and you need to work within it. Sometimes it really helps and some super interesting things can come out of it.
But other times you want to sit down and come up with something. And that’s hard. I’ve sat around and thought up many different ideas that I never did anything with, so I’ve dusted off the old notebooks and I’m writing them up here in the hopes that someone, somewhere, takes one of these ideas, turns it into a game, makes a billion dollars and splits it with me.
I’m kidding, they’re free. Take them, make them, suceed.
There’s a couple of different ways to name this type of music, but the one that I think captures it all is “safe-zone”. Whether you’re in town (for an RPG), or on a save-screen (in a metroidvania); you’re safe. You cannot be harmed here. The best way to give this message to the player, is …
Do you need a cool idea for a new game but you’re struggling to think of anything interesting? I mean, all the games have already been made already right? Well, the random game generator below has over 55,000 possibilities that it can produce. They haven’t all been done before. Some of it might be a …