Game Design

3 Game Ideas for Your Next Game

Coming up with ideas for games is hard. That’s one of the wonderful things about restrictive game jams, you get a set of criteria and you need to work within it. Sometimes it really helps and some super interesting things can come out of it.

But other times you want to sit down and come up with something. And that’s hard. I’ve sat around and thought up many different ideas that I never did anything with, so I’ve dusted off the old notebooks and I’m writing them up here in the hopes that someone, somewhere, takes one of these ideas, turns it into a game, makes a billion dollars and splits it with me.

I’m kidding, they’re free. Take them, make them, suceed.

What I learnt in Game Design School

The very first thing that I learnt, and what many people will learn first, about the games industry is the sheer amount of roles that make up a team. Strangely enough, that’s not something that many people will be aware of until they reach university or college – and, in many ways, it’s almost too late.

Graphically shows the difference between choice and combine

Choice vs Combine

I do not remember where I read or heard about this idea, but it made thinking up skill and ability mechanics for an RPG really interesting. Basically you give a player either “choice” or “combine”.