The Taller I Grow – a Postmortem

I’m Dan, founder of Noobles Studio, and I’ve recently released my first game, The Taller I Grow. Currently, it’s available for free on PC and Mac. It was in development for around six months, and I spent a good portion of my free time between high school and other stuff working on it.

The Taller I Grow is a puzzle-platformer game that is stylized to look and sound like it’s being played on an old DOS-like computer from the 80s. The main game mechanic is your ability to connect to objects in the environment, which makes your character taller in the process. This mechanic is used in a number of ways to solve puzzles and get through 30 levels.

Today, I’d like to give you all a behind-the-scenes look at the development of the game — its inner workings, the motivations for it, and some of the tools used to create it.

Divine Conquest Development Blog #2: Input Handling

One of the first things I like to do when I start a new project is Input Handling. I think it’s generally an underappreciated and underdeveloped aspect in a lot of games. Input is one of the core parts of how you play a game and you will use it constantly during development.