One of the first things I like to do when I start a new project is Input Handling. I think it’s generally an underappreciated and underdeveloped aspect in a lot of games. Input is one of the core parts of how you play a game and you will use it constantly during development.
I’ve always been interested in game design and to that end I’ve always wanted to make a game. So I’m writing about what motivated me to start working on my current game and what game design ideas I had.