You’ve done it! You’ve made your first game, a clone of Pong. You went through the architecture of the codebase in part 1, then you coded the game up in part 2. Now you have a game! It’s a fun game, but it’s just like every other version of Pong, right? There’s also some things …
Making games is hard, and you’re a people-person, so what better way to make a game, than with a team? And so here you are, trying to work out just how you find a game development team.
In these articles, I’m going to show you how to make Pong from scratch. Not completely from scratch, we’re going to use some libraries. Or maybe you could combine this article with some learning of your own to build your own libraries.
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I was originally going to title this article “The Art & Science of Code Documentation”, but the more I thought about it, the more I realised there isn’t a lot of science behind it. It really does become a fairly subjective thing. Some people comment and document more than others, some files 100’s of lines long don’t need documentation, some that are under 100 lines desperately do.
But there is an art to it, and there are a set of good, strong guidelines that if followed, will ensure that your code remains readable for yourself in 2 years time, or to the next person to try and decipher just what the hell you were doing.
Let’s go over them.
Whether you’re a solo auteur crafting an experience that remains true to your vision, or you’re the chief ideas guy of your three man team; every game needs to start with a Game Design Document.
When making your game there’s really no better way to begin getting noticed than by making a devlog. You can keep yourself motivated by getting encouraging feedback all the while gaining new fans, before the game is even done.
But I see a lot of bad devlogs that aren’t giving the developer these things and instead they lose motivation and they never finish their game. I’ve read enough devlogs and written my own that I think I can give some pointers on writing a good devlog.
Well, you’ve definitely got some ambition in you. Making a Video Game from Scratch is not an easy task. In fact, I would say it’s the hardest thing I’ve ever done, but you know what? It’s also the most rewarding. In this article I’ll help you get started and point you in the right direction.