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How To Make Pong: Finale

You’ve done it! You’ve made your first game, a clone of Pong. You went through the architecture of the codebase in part 1, then you coded the game up in part 2. Now you have a game! It’s a fun game, but it’s just like every other version of Pong, right? There’s also some things …

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How To Find a Game Development Team

Making games is hard, and you’re a people-person, so what better way to make a game, than with a team? And so here you are, trying to work out just how you find a game development team.

The Art of Code Documentation

I was originally going to title this article “The Art & Science of Code Documentation”, but the more I thought about it, the more I realised there isn’t a lot of science behind it. It really does become a fairly subjective thing. Some people comment and document more than others, some files 100’s of lines long don’t need documentation, some that are under 100 lines desperately do.

But there is an art to it, and there are a set of good, strong guidelines that if followed, will ensure that your code remains readable for yourself in 2 years time, or to the next person to try and decipher just what the hell you were doing.

Let’s go over them.

How to Write a Game Design Document

Whether you’re a solo auteur crafting an experience that remains true to your vision, or you’re the chief ideas guy of your three man team; every game needs to start with a Game Design Document.