Michel Mony

Getting Games Done in 2020 Part 2: Priorities

Getting Games Done Part 2: Priorities

In my previous article, I’ve covered how establishing a routine can help turn your string of unfinished games around and help Getting Games Done At the end of that article, I left you on a cliffhanger of sorts:

“In my next article, I’ll cover how your ‘what’ affects your plan and how to adapt to a development strategy that is consistent with your goals.”

Today, I’d like to start taking a first stab at this all-encompassing question.

Getting Games Done in 2020

Getting Games Done in 2020

Back in 2014, I wrote an article for Gamedev.net. In the subsequent weeks, it boomed (retranslated in Russian, Chinese, etc.), as it appears I had laid my finger on one of the most prevalent questions among hobbyists: how does one go about Getting Games Done? The disclaimer notice of the article was “This article is …

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