The Complete Guide to OpenAL with C++ Part 3: Positioning Sounds
You’ve got gunshots to the left of you, explosions to the right; your game needs to position audio.
The Complete Guide to OpenAL with C++ Part 3: Positioning Sounds Read More »
You’ve got gunshots to the left of you, explosions to the right; your game needs to position audio.
The Complete Guide to OpenAL with C++ Part 3: Positioning Sounds Read More »
Your game needs music! In this article, I will take you through everything you need to know to stream audio files for your game.
The Complete Guide to OpenAL with C++ – Part 2: Streaming Audio Read More »
Your game needs audio! In this article, I will take you through everything you need to know to get sounds in your small game.
The Complete Guide to OpenAL with C++ – Part 1: Playing a Sound Read More »
In Part 1 we handled rendering, and in Part 2 we went over the rest of the components needed for the engine. Now that we can draw things on the screen and we’ve got a plan, the next thing we’ll want to do is play music and sound effects.
Learn how to wrap OpenGL calls in C++ to automatically detect errors.