Month: January 2020

Game Engine Development for the Hobby Developer Part 2, Engine Parts

In the first part of this series I talked about the Renderer and what you need to have for a simple Game Engine for the kind of games a solo hobby dev will be making. In this article I’ll go through my own engine’s parts and explain all the systems and what is involved in …

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Game Engine Development for the Hobby Developer Part 1, Rendering

In this series of articles, I’m going to talk about developing your own game engine from scratch, from the perspective of the hobby game developer. We won’t do much actual development, there’s 100’s of websites that can teach you that (I’ll list what I know of at the end of the article). For myself, there’s …

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Planning Your Game

Planning Your Game So you’re ready to make your first game, or you’re ready to make your 33rd game. The first steps are the same, plan it out into discrete peices of work that you can complete it in your spare time. For the purposes of this article, we’re going to be making a game …

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How to get started as a Solo Gamedev

I started being interested in GameDev waaaaay back in about 1999. That’s a long time ago, more than 20 years. And in that 20 years I have released 0 games. I’ve made a lot of half-completed games, games that I could play and think were fun. I’ve even completed one game, completed in the sense that it had everything a release would need, but it wasn’t anywhere near interesting enough to release.