Getting Games Done Part 2: Priorities
In my previous article, I’ve covered how establishing a routine can help turn your string of unfinished games around and help Getting Games Done At the end of that article, I left you on a cliffhanger of sorts:
“In my next article, I’ll cover how your ‘what’ affects your plan and how to adapt to a development strategy that is consistent with your goals.”
Today, I’d like to start taking a first stab at this all-encompassing question.