Meta Game Fun(Tentative Title)
Posted: Tue Feb 16, 2021 2:33 am
I started working on a new game to make a grand multiplayer experience.
I call it Meta-Game Fun(Tentative Title) because I have not been able to come up with a good name that
describes the kind of game it is.
I'm using a simple ECS this time instead of the multiple inheritance model I used in Door To Life.
Game Features:
-Randomized life events that affect a player.
-The main story and life events will include adlibs by the players themselves.
-Character Creator with adlibbed job and name
-Life activities, mini-games for player avatars (Dance Party, Band Performance, Sparing, Race, Hiking, Band Practice, Fighting,etc.)
-Video games inside a video game(For example, in the life-sim RPG world, a player's character can play a platformer or a fighting game)
-Trade system(example: exchange skill points for money or other skill points)
-Competition(example: Play a competitive life-activity game; loser must give up money or a skill point to the winner).
-Romantic Relationship extras(low priority, but it would make for an interesting dynamic between players)
Edit:
It will be 2D rpg since I am most comfortable working with 2D.
After I prove it works well in 2D, I will move on to making a 3D version since it will provide a different experience
due to the option of including 3D video games and a different perspective.
I call it Meta-Game Fun(Tentative Title) because I have not been able to come up with a good name that
describes the kind of game it is.
I'm using a simple ECS this time instead of the multiple inheritance model I used in Door To Life.
Game Features:
-Randomized life events that affect a player.
-The main story and life events will include adlibs by the players themselves.
-Character Creator with adlibbed job and name
-Life activities, mini-games for player avatars (Dance Party, Band Performance, Sparing, Race, Hiking, Band Practice, Fighting,etc.)
-Video games inside a video game(For example, in the life-sim RPG world, a player's character can play a platformer or a fighting game)
-Trade system(example: exchange skill points for money or other skill points)
-Competition(example: Play a competitive life-activity game; loser must give up money or a skill point to the winner).
-Romantic Relationship extras(low priority, but it would make for an interesting dynamic between players)
Edit:
It will be 2D rpg since I am most comfortable working with 2D.
After I prove it works well in 2D, I will move on to making a 3D version since it will provide a different experience
due to the option of including 3D video games and a different perspective.