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There's only need for one forum for now. Discuss development. No advertising or thinly veiled attempts at advertising. Create a single thread for your project and be prepared to show and tell.
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execroot
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Post by execroot »

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Last edited by execroot on Fri Jun 19, 2020 6:54 pm, edited 3 times in total.
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Deckhead
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Re: GRANDIOSE DELUSIONS - I made a 1-bit visual novel

Post by Deckhead »

Like I said on itch, I like this game. It feels like Death Note just a little bit.
Developer of The Last Boundary and webmaster of IndieGameDev.net
100goats
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Re: GRANDIOSE DELUSIONS - I made a 1-bit visual novel

Post by 100goats »

I like the game. It is a good start.

However, I would like to experience more from it.

I would like to hear music while playing this game. I'm not sure if there isn't music or if it is a bug that music isn't playing.
I played this on Windows.

There aren't any consequences if I let them choose to live or die.
I think if I let them choose to live, there should be a consequence of them escaping and killing more people or surprisingly going on to live normal lives in a new identity. Maybe a consequence can be that the player gets hurt or rewarded in the story.

If I let them die, maybe that can cause the player's destruction through a butterfly effect.

An invincible player isn't very interesting to play. There should be some mechanic that hurts them or limits them to raise the stakes.
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