So here we go. Another attempt at a game. Maybe this one will work out.
It's a two-player co-op game. One player is the guy in the field. The other player is the guy in the chair. Together, they need to complete objectives within missions.
The objectives would be some variation of "steal the item". The missions would be the level. I think they would be handcrafted.
The guy in the field has a cone of vision and a gun, he does all the hard work. He cuts the wire to unlock the door, he runs past a guard when they're looking the other way.
The guy in the chair tells him when to run. He looks up the security specs to figure out which wire to cut. He hacks into the CCTV to watch out for guards. The blueprints of the building are on the screen in front of him.
I'm thinking it's a top-down 2D experience for the guy in the field, and a 2D desktop sim for the guy in the chair.
So far I'm just planning it out. There's a lot of ideas swimming around. I need to make sure that both players are active and engaged at least most of the time. I like the idea of giving them lots of objectives in large open missions, like the new Hitman games.
Field & Chair
- Deckhead
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Field & Chair
Developer of The Last Boundary and webmaster of IndieGameDev.net
Re: Field & Chair
Interesting idea!
Asymmetric gameplay!
It would be cool to play this on 2 separate computers and use a chat client in-game to communicate.
Asymmetric gameplay!
It would be cool to play this on 2 separate computers and use a chat client in-game to communicate.
- Deckhead
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Re: Field & Chair
Yeah so definitely planning on network play. It wouldn't suit to do split screen.
Chat wouldn't be enough. Maybe some quick emote buttons? Otherwise voip.
Chat wouldn't be enough. Maybe some quick emote buttons? Otherwise voip.
Developer of The Last Boundary and webmaster of IndieGameDev.net
Re: Field & Chair
What library are you planning to use for network play?
- Deckhead
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Re: Field & Chair
I have my own library that I created a while ago. It's based off the ideas from Valve's networking. Server-client architecture, but I think one client will act as the server. Each client renders a little bit behind the server just so the two players are seeing the same things (compensates for lag etc).
Developer of The Last Boundary and webmaster of IndieGameDev.net
Re: Field & Chair
Nice! It is cool that you are rolling your own networking library.