Thief Fighters
Thief Fighters
I started a new game again. This time it is simple and it has a very good strong concept.
I was inspired by a scene from an Attack On Titan.
Spoiler.
fight in which many titans are fighting in teams with the
incentive for survival and stealing the opposing titan's special power.
End Spoiler
I thought this idea was similar to the Mega Man games and that it would make a great quick exciting multiplayer video game similar to Towerfall.
So far I only have regular attack and 2 player mode working. Game pads required.
https://github.com/adct-the-experimenter/Thief-Fighters
I have laid the foundation for special power and power steal mechanic, but they are not implemented yet.
Edit: Hiding spoiler
Edit 2:
github link
https://github.com/adct-the-experimenter/Thief-Fighters
I was inspired by a scene from an Attack On Titan.
Spoiler.
fight in which many titans are fighting in teams with the
incentive for survival and stealing the opposing titan's special power.
End Spoiler
I thought this idea was similar to the Mega Man games and that it would make a great quick exciting multiplayer video game similar to Towerfall.
So far I only have regular attack and 2 player mode working. Game pads required.
https://github.com/adct-the-experimenter/Thief-Fighters
I have laid the foundation for special power and power steal mechanic, but they are not implemented yet.
Edit: Hiding spoiler
Edit 2:
github link
https://github.com/adct-the-experimenter/Thief-Fighters
- Deckhead
- Site Admin
- Posts: 128
- Joined: Fri Feb 21, 2020 5:44 am
- Location: Sydney, Australia
- Contact:
Re: Thief Fighters
Spoilers! Shit dude I haven't started the 4th season yet.
Developer of The Last Boundary and webmaster of IndieGameDev.net
Re: Thief Fighters
Sorry! I thought it was vague enough when I posted it. I edited the post to hide the spoiler.
It is a great show! I binge watched it in a few weeks.
It is a great show! I binge watched it in a few weeks.
- Deckhead
- Site Admin
- Posts: 128
- Joined: Fri Feb 21, 2020 5:44 am
- Location: Sydney, Australia
- Contact:
Re: Thief Fighters
Don't worry about it. It was obvious what was going to happen anyway.
Game idea looks neat to btw.
Game idea looks neat to btw.
Developer of The Last Boundary and webmaster of IndieGameDev.net
Re: Thief Fighters
Thank you!
I released version 1.0 of the game. I would say it has the minimal game play established.
I am looking for feedback on the release.
The art is bad. I am working on it, I was focused on programming game mechanics first.
Sound effects need to be added.
Source code and windows 64-bit binary here.
I am working on an AppImage for linux release.
https://github.com/adct-the-experimente ... es/tag/1.0
I released version 1.0 of the game. I would say it has the minimal game play established.
I am looking for feedback on the release.
The art is bad. I am working on it, I was focused on programming game mechanics first.
Sound effects need to be added.
Source code and windows 64-bit binary here.
I am working on an AppImage for linux release.
https://github.com/adct-the-experimente ... es/tag/1.0
- Deckhead
- Site Admin
- Posts: 128
- Joined: Fri Feb 21, 2020 5:44 am
- Location: Sydney, Australia
- Contact:
Re: Thief Fighters
I gave the 1 player a go (only one controller). Controls are a bit wonky:
- Moving to the left is sometimes no-responsive
- Jump seems to require a few presses to get the guy to start jumping
Developer of The Last Boundary and webmaster of IndieGameDev.net
Re: Thief Fighters
Thanks for the feedback!
I thought I had the multiple button presses to jump issue fixed in the version 1.0 release.
Unresponsive left is a new bug I haven't seen yet.
I will try adding AI opponents to 1 player mode some time to make it more than a practice mode.
I thought I had the multiple button presses to jump issue fixed in the version 1.0 release.
Unresponsive left is a new bug I haven't seen yet.
I will try adding AI opponents to 1 player mode some time to make it more than a practice mode.
Re: Thief Fighters
New release version of Thief Fighters. version 2.0
New characters were added. The art is improved. The animation was fixed.
Jump bug should be fixed.
I was not able to reproduce the unresponsive left.
https://github.com/adct-the-experimente ... es/tag/2.0
New characters were added. The art is improved. The animation was fixed.
Jump bug should be fixed.
I was not able to reproduce the unresponsive left.
https://github.com/adct-the-experimente ... es/tag/2.0
Re: Thief Fighters
Released version 3.0 of the game.
https://goatrus.itch.io/thief-fighters
I have improved the physics system of the game.
No more bouncing off walls or clipping through walls.
Also players can now use a character profile wall to choose a character.
Still no sound yet. I have higher standards for the sound of the game than I do for the graphics.
I want it to be very well done.
I have big plans to add a metroidvania mode to the game.
It will include local multiplayer, 8 players, and a feature of multiple cameras to allow players to travel independently in different
parts of the game world.
https://goatrus.itch.io/thief-fighters
I have improved the physics system of the game.
No more bouncing off walls or clipping through walls.
Also players can now use a character profile wall to choose a character.
Still no sound yet. I have higher standards for the sound of the game than I do for the graphics.
I want it to be very well done.
I have big plans to add a metroidvania mode to the game.
It will include local multiplayer, 8 players, and a feature of multiple cameras to allow players to travel independently in different
parts of the game world.
Re: Thief Fighters
A lot of progress has been made since my last post.
I added hit sound effects to the game.
Also I managed to start a basic tile editor for making a platformer world and implemented 3 screen split-screen for 4+ players.
The cameras follow the first 3 players by default. I need to keep the other non-camera lead players in camera bounds of the camera.
I plan to improve the physics and design of the versus mode before a new release.
I added hit sound effects to the game.
Also I managed to start a basic tile editor for making a platformer world and implemented 3 screen split-screen for 4+ players.
The cameras follow the first 3 players by default. I need to keep the other non-camera lead players in camera bounds of the camera.
I plan to improve the physics and design of the versus mode before a new release.