I started working on a new game to make a grand multiplayer experience.
I call it Meta-Game Fun(Tentative Title) because I have not been able to come up with a good name that
describes the kind of game it is.
I'm using a simple ECS this time instead of the multiple inheritance model I used in Door To Life.
Game Features:
-Randomized life events that affect a player.
-The main story and life events will include adlibs by the players themselves.
-Character Creator with adlibbed job and name
-Life activities, mini-games for player avatars (Dance Party, Band Performance, Sparing, Race, Hiking, Band Practice, Fighting,etc.)
-Video games inside a video game(For example, in the life-sim RPG world, a player's character can play a platformer or a fighting game)
-Trade system(example: exchange skill points for money or other skill points)
-Competition(example: Play a competitive life-activity game; loser must give up money or a skill point to the winner).
-Romantic Relationship extras(low priority, but it would make for an interesting dynamic between players)
Edit:
It will be 2D rpg since I am most comfortable working with 2D.
After I prove it works well in 2D, I will move on to making a 3D version since it will provide a different experience
due to the option of including 3D video games and a different perspective.
Meta Game Fun(Tentative Title)
Re: Meta Game Fun(Tentative Title)
I am building the foundation of the game at the moment. There is not much to do in the game yet.
github link: https://github.com/adct-the-experimenter/meta-game-fun
I made some progress on the game.
What has been finished:
-World clock
-Random Life events
-Character creator (name, job, sprite)
-Tile editor
-Split-screen multiplayer 2 players
-Main game story planned
To Do:
-Split-screen multiplayer 3-4 players
-Life activity mini games
-RPG, platformer sections
-NPCs and world
-Video games inside a video game(For example, in the life-sim RPG world, a player's character can play a platformer or a fighting game)
-Trade system(example: exchange skill points for money or other skill points)
-Competition(example: Play a competitive life-activity game; loser must give up money or a skill point to the winner).
-Romantic Relationship extras(low priority, but it would make for an interesting dynamic between players)
github link: https://github.com/adct-the-experimenter/meta-game-fun
I made some progress on the game.
What has been finished:
-World clock
-Random Life events
-Character creator (name, job, sprite)
-Tile editor
-Split-screen multiplayer 2 players
-Main game story planned
To Do:
-Split-screen multiplayer 3-4 players
-Life activity mini games
-RPG, platformer sections
-NPCs and world
-Video games inside a video game(For example, in the life-sim RPG world, a player's character can play a platformer or a fighting game)
-Trade system(example: exchange skill points for money or other skill points)
-Competition(example: Play a competitive life-activity game; loser must give up money or a skill point to the winner).
-Romantic Relationship extras(low priority, but it would make for an interesting dynamic between players)
Re: Meta Game Fun(Tentative Title)
I got overwhelmed by how much content I wanted to put into this game.
I do have a story planned.
I also made a plan for what to implement.
I am going to implement the life simulation features and mini games first.
Then, I am going to implement the story.
I do have a story planned.
I also made a plan for what to implement.
I am going to implement the life simulation features and mini games first.
Then, I am going to implement the story.