Why we do this/how I came up with my company name

There's only need for one forum for now. Discuss development. No advertising or thinly veiled attempts at advertising. Create a single thread for your project and be prepared to show and tell.
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100goats
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Re: Why we do this/how I came up with my company name

Post by 100goats »

That is rough.

I hope you do well.
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Deckhead
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Re: Why we do this/how I came up with my company name

Post by Deckhead »

What price point are you setting for your game? Have you done much marketing (what makes you think you'll sell 5k copies)?
Developer of The Last Boundary and webmaster of IndieGameDev.net
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Deckhead
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Re: Why we do this/how I came up with my company name

Post by Deckhead »

EighthDayAdvent wrote: Sun May 17, 2020 12:09 pm Now for the real marketing. Its an election year. The game has walls. It has immigrants. It has death camps. It has freedom fighters, socialists, and reactionaries. If I can confirm its a 3/5, I intend on highlighting that you can build walls and keep out immigrants on right wing sites, and highlight that you can liberate slaves and create a liberal world order on left wing sites.

Simply put, this game can do things that AAA games can't because they won't want to offend people. You can pick on specific ethnicities in this game. All the ethnicities and religions are randomly generated names so there is no reference to real ones.

I run the risk of getting banned from the App store if they figure out thats in there, but I call that "problems I'd like to have." Imagine the publicity!

Thats free publicity.
My friend, good luck. This is a really good idea.
Developer of The Last Boundary and webmaster of IndieGameDev.net
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