Search found 128 matches

by Deckhead
Tue Apr 06, 2021 2:58 am
Forum: Game Development
Topic: Engine Dev
Replies: 8
Views: 12311

Re: Engine Dev

Along these lines, I toyed with the idea of using chromes renderer in a game engine. Apparently it's an isolated system that will take HTML (and potentially javascript?) and make the necessary draw calls. You just need to provide the draw calls. This was for a very UI driven game, based around inte...
by Deckhead
Tue Apr 06, 2021 1:49 am
Forum: Game Development
Topic: Engine Dev
Replies: 8
Views: 12311

Re: Engine Dev

I come from the web dev world, primarily, so the system is designed to be pretty close to a web browser, but with things I like about XAML as well. I'd ultimately like to add a custom scripting environment for it (probably either Lua or C#), but that would require a herculean effort to add an entir...
by Deckhead
Tue Apr 06, 2021 1:06 am
Forum: Game Development
Topic: Engine Dev
Replies: 8
Views: 12311

Re: Engine Dev

and to keep the logic specific to the particular enemy (zombie, skeleton, etc.) as part of the inheritance system, rather than having "singleton" components which are only ever assigned to a single type of entity. If you commit 100% to an entity component system, this generally won't occu...
by Deckhead
Mon Apr 05, 2021 11:28 pm
Forum: Game Development
Topic: Engine Dev
Replies: 8
Views: 12311

Re: Engine Dev

Firstly, well done. I know first hand just how much effort you've put into this, and I know how great it feels to have something working well. Secondly, I don't mean this to take away from your achievement, but I have to ask, are you planning on making a game, or an engine? It's a hard one, and I kn...
by Deckhead
Mon Apr 05, 2021 11:13 pm
Forum: Game Development
Topic: 2D Art Style vs 3D Art Style
Replies: 5
Views: 10242

Re: 2D Art Style vs 3D Art Style

Plenty of 3D games that take place essentially on a single plane, effectively making the game 2.5D (which is, of course, a perfectly acceptable art style, but is fundamentally a 2D game in design) Yeah definitely. The art style vs the gameplay need to be thought of separately. Depending on the genr...
by Deckhead
Sun Apr 04, 2021 12:21 am
Forum: Game Development
Topic: Sorry for the ads, but things cost money
Replies: 0
Views: 13517

Sorry for the ads, but things cost money

Hello developers, The cost of maintaining this website and forums is not very high. But it is an expense I'm trying to lower. The main website has had ads on it for a long time, and manages to accumulate enough ad revenue to pay for about half the hosting costs. Adding ads to these forums I'm hoping...
by Deckhead
Sat Apr 03, 2021 5:13 am
Forum: Game Development
Topic: AritMazeTic : a math/maze game [Web]
Replies: 8
Views: 12273

Re: AritMazeTic : a math/maze game [Web]

I played on the middle difficulty, but there was zero challenge whatsoever. It's a good concept, but needs to be tweaked for difficulty. Like if I had to plan moves ahead that would be a good amount of difficulty.
by Deckhead
Sat Apr 03, 2021 2:36 am
Forum: Game Development
Topic: My Game testing
Replies: 2
Views: 8838

Re: My Game testing

This smells suspicious. I'm locking this thread as it looks like a stolen game to me. OP can PM me to discuss.
by Deckhead
Sun Mar 21, 2021 12:53 am
Forum: Game Development
Topic: Dolus - 2D indie platformer about Grief
Replies: 49
Views: 53790

Re: Dolus - 2D indie platformer about Grief

I love the art and animation in this. Super nice.