Search found 128 matches

by Deckhead
Fri Jul 24, 2020 10:03 am
Forum: Game Development
Topic: Analog Circuit Video Game Concept
Replies: 15
Views: 30200

Re: Analog Circuit Video Game Concept

Man, I have only the most rudimentary understanding of what you're trying to do!

But, it sounds really cool.

How can you use circuit logic? Like... are you going to build a board with a tiny microprocessor on it? And how in the world do you translate that to a video signal?
by Deckhead
Fri Jul 24, 2020 10:00 am
Forum: Game Development
Topic: My New Game ... still untitled
Replies: 19
Views: 43891

Re: My New Game ... still untitled

Right now, I'm thinking of a Detective Game...
by Deckhead
Tue Jul 21, 2020 5:04 am
Forum: Game Development
Topic: My New Game ... still untitled
Replies: 19
Views: 43891

Re: My New Game ... still untitled

Map can change, and the paths are fairly arbitrary, so whilst I could store all paths, only a few would ever need to be used. It's good enough for my purposes. However; I'm not really feeling this game, there isn't really a drive or motivation for me to finish it. So I'm going to put this one down a...
by Deckhead
Thu Jul 16, 2020 12:30 am
Forum: Game Development
Topic: My New Game ... still untitled
Replies: 19
Views: 43891

Re: My New Game ... still untitled

So using a 400x400 tile map, with about 10% of them unwalkable, about 144,000 tiles. Paths were just random points anywhere in that area. There's a bit of a delay because they stand there waiting for their path to be completed, but we're talking milliseconds of them standing there, like under 2 seco...
by Deckhead
Tue Jun 30, 2020 5:17 am
Forum: Game Development
Topic: Re thinking my game as an "app that creates game content."
Replies: 2
Views: 14360

Re: Re thinking my game as an "app that creates game content."

Man, that sounds really cool. Also, it's great to see your game in action somewhat. Have you got more video to share?
by Deckhead
Wed Jun 24, 2020 1:18 am
Forum: Game Development
Topic: Strangest bug I've ever seen
Replies: 0
Views: 14021

Re: Strangest bug I've ever seen

It doesn't look like you're missing anything to me. But in the first image, I notice that you can't see the value of testWTF . In the second image I can see that testWTF is NULL but testWTF_again is seated correctly. In the first image, is testWTF also NULL ? In my experience, these sorts of errors ...
by Deckhead
Wed Jun 24, 2020 1:06 am
Forum: Game Development
Topic: My New Game ... still untitled
Replies: 19
Views: 43891

Re: My New Game ... still untitled

Good job! Did you get pathfinding improved, I did not see that if you did. Yeah I solved the immediate issue; I've tested it with about 20 or so path-finding units in real-time, and it works suitably (running on a Surface Pro 2). Basically; in the Entity Component System, there's a Pathfinding comp...
by Deckhead
Mon Jun 22, 2020 4:46 am
Forum: Game Development
Topic: My New Game ... still untitled
Replies: 19
Views: 43891

Re: My New Game ... still untitled

I've been working on the rendering for this. It's caused me to re-do a lot of my very old 2D rendering code to add depth testing. That's a good thing, but it's taken a lot of time. During that time I've also been thinking a bit more about the game. One of the big draw cards to these colony sims is t...
by Deckhead
Tue Jun 16, 2020 9:27 pm
Forum: Game Development
Topic: I decided screw it, I'll make my game available
Replies: 1
Views: 12695

Re: I decided screw it, I'll make my game available

Great work, man. Having it out there early could get you some longterm fans and helps spread awareness. You should be proud, getting that far is better than 90% of developers.
by Deckhead
Tue Jun 16, 2020 9:25 pm
Forum: Game Development
Topic: Loading dungeons, preload all or load dynamically at runtime?
Replies: 2
Views: 11168

Re: Loading dungeons, preload all or load dynamically at runtime?

Depends totally on what devices you intend to target. Loading all dungeons means loading them all into memory. If you're targeting phones for example, which have lower amount of memory, you probably wouldn't want to do this. But loading when requiring the dungeon likely means loading screens. Person...