Looks good to me. I like the idea for using keys.
However, some caution should be taken when supporting multiple different input types.
Search found 159 matches
- Sat Feb 20, 2021 3:55 am
- Forum: Game Development
- Topic: Hi! i'm looking for some feedback about my inventory system
- Replies: 4
- Views: 9864
- Tue Feb 16, 2021 2:33 am
- Forum: Game Development
- Topic: Meta Game Fun(Tentative Title)
- Replies: 2
- Views: 8259
Meta Game Fun(Tentative Title)
I started working on a new game to make a grand multiplayer experience. I call it Meta-Game Fun(Tentative Title) because I have not been able to come up with a good name that describes the kind of game it is. I'm using a simple ECS this time instead of the multiple inheritance model I used in Door T...
- Tue Feb 16, 2021 2:09 am
- Forum: Game Development
- Topic: Hey guys, I would love some feedback on my metroidvania game!
- Replies: 61
- Views: 77116
- Tue Feb 16, 2021 1:52 am
- Forum: Game Development
- Topic: 2D Art Style vs 3D Art Style
- Replies: 5
- Views: 11166
Re: 2D Art Style vs 3D Art Style
That makes sense.
- Mon Feb 08, 2021 9:38 pm
- Forum: Game Development
- Topic: Dolus - 2D indie platformer about Grief
- Replies: 49
- Views: 63009
Re: Dolus - 2D indie platformer about Grief
It is good. It is very subtle and matches the art style and animation style of the game.
- Wed Feb 03, 2021 5:00 am
- Forum: Game Development
- Topic: 2D Art Style vs 3D Art Style
- Replies: 5
- Views: 11166
2D Art Style vs 3D Art Style
I was wondering when a 2d art style is more preferable over a 3d art style.
Also when is a 3d art style more preferable over a 2d art style?
Realism would be a good example to use a 3d art style.
Also when is a 3d art style more preferable over a 2d art style?
Realism would be a good example to use a 3d art style.
- Sun Jan 31, 2021 8:57 am
- Forum: Game Development
- Topic: Dolus - 2D indie platformer about Grief
- Replies: 49
- Views: 63009
Re: Dolus - 2D indie platformer about Grief
The art looks great!
- Tue Dec 29, 2020 2:53 am
- Forum: Game Development
- Topic: Once upon a Dungeon II [Roguelike] [PC]
- Replies: 5
- Views: 10595
Re: Once upon a Dungeon II [Roguelike] [PC]
Hi.
I enjoyed playing the game.
One concern I have is that it uses about 30% of my 6 core 3.95 GHz CPU on Windows 10.
What is the CPU going towards in the game loop? Can it be optimized?
I enjoyed playing the game.
One concern I have is that it uses about 30% of my 6 core 3.95 GHz CPU on Windows 10.
What is the CPU going towards in the game loop? Can it be optimized?
- Tue Dec 29, 2020 2:28 am
- Forum: Game Development
- Topic: Hey guys, I would love some feedback on my metroidvania game!
- Replies: 61
- Views: 77116
Re: Hey guys, I would love some feedback on my metroidvania game!
The game is good!
The world is good.
Something that could be better:
Most enemies are usually defeated with the same strategy of moving away and launching projectiles.
This gets repetitive.
It would be nice to have enemies that can be defeated another way.
The world is good.
Something that could be better:
Most enemies are usually defeated with the same strategy of moving away and launching projectiles.
This gets repetitive.
It would be nice to have enemies that can be defeated another way.
- Tue Dec 29, 2020 12:52 am
- Forum: Game Development
- Topic: Silverest and Tools and HI
- Replies: 2
- Views: 9151
Re: Silverest and Tools and HI
Welcome!
Your project looks interesting!
Edit:
It is partially active here. It has been becoming more active on here recently due to more members joining.
Your project looks interesting!
Edit:
It is partially active here. It has been becoming more active on here recently due to more members joining.