Search found 158 matches
- Tue Feb 16, 2021 2:33 am
- Forum: Game Development
- Topic: Meta Game Fun(Tentative Title)
- Replies: 2
- Views: 8230
Meta Game Fun(Tentative Title)
I started working on a new game to make a grand multiplayer experience. I call it Meta-Game Fun(Tentative Title) because I have not been able to come up with a good name that describes the kind of game it is. I'm using a simple ECS this time instead of the multiple inheritance model I used in Door T...
- Tue Feb 16, 2021 2:09 am
- Forum: Game Development
- Topic: Hey guys, I would love some feedback on my metroidvania game!
- Replies: 61
- Views: 76190
- Tue Feb 16, 2021 1:52 am
- Forum: Game Development
- Topic: 2D Art Style vs 3D Art Style
- Replies: 5
- Views: 11033
Re: 2D Art Style vs 3D Art Style
That makes sense.
- Mon Feb 08, 2021 9:38 pm
- Forum: Game Development
- Topic: Dolus - 2D indie platformer about Grief
- Replies: 49
- Views: 62509
Re: Dolus - 2D indie platformer about Grief
It is good. It is very subtle and matches the art style and animation style of the game.
- Wed Feb 03, 2021 5:00 am
- Forum: Game Development
- Topic: 2D Art Style vs 3D Art Style
- Replies: 5
- Views: 11033
2D Art Style vs 3D Art Style
I was wondering when a 2d art style is more preferable over a 3d art style.
Also when is a 3d art style more preferable over a 2d art style?
Realism would be a good example to use a 3d art style.
Also when is a 3d art style more preferable over a 2d art style?
Realism would be a good example to use a 3d art style.
- Sun Jan 31, 2021 8:57 am
- Forum: Game Development
- Topic: Dolus - 2D indie platformer about Grief
- Replies: 49
- Views: 62509
Re: Dolus - 2D indie platformer about Grief
The art looks great!
- Tue Dec 29, 2020 2:53 am
- Forum: Game Development
- Topic: Once upon a Dungeon II [Roguelike] [PC]
- Replies: 5
- Views: 10543
Re: Once upon a Dungeon II [Roguelike] [PC]
Hi.
I enjoyed playing the game.
One concern I have is that it uses about 30% of my 6 core 3.95 GHz CPU on Windows 10.
What is the CPU going towards in the game loop? Can it be optimized?
I enjoyed playing the game.
One concern I have is that it uses about 30% of my 6 core 3.95 GHz CPU on Windows 10.
What is the CPU going towards in the game loop? Can it be optimized?
- Tue Dec 29, 2020 2:28 am
- Forum: Game Development
- Topic: Hey guys, I would love some feedback on my metroidvania game!
- Replies: 61
- Views: 76190
Re: Hey guys, I would love some feedback on my metroidvania game!
The game is good!
The world is good.
Something that could be better:
Most enemies are usually defeated with the same strategy of moving away and launching projectiles.
This gets repetitive.
It would be nice to have enemies that can be defeated another way.
The world is good.
Something that could be better:
Most enemies are usually defeated with the same strategy of moving away and launching projectiles.
This gets repetitive.
It would be nice to have enemies that can be defeated another way.
- Tue Dec 29, 2020 12:52 am
- Forum: Game Development
- Topic: Silverest and Tools and HI
- Replies: 2
- Views: 9101
Re: Silverest and Tools and HI
Welcome!
Your project looks interesting!
Edit:
It is partially active here. It has been becoming more active on here recently due to more members joining.
Your project looks interesting!
Edit:
It is partially active here. It has been becoming more active on here recently due to more members joining.
- Mon Dec 14, 2020 8:47 am
- Forum: Game Development
- Topic: After 5 Months my Game has now released for free
- Replies: 2
- Views: 9101
Re: After 5 Months my Game has now released for free
Hey. I like the game. Impossible mode is fun! I found a few bugs in the linux version. -The sword and axe don't work too well. The enemies don't take damage from getting hit by the sword and my character dies. -Sometimes the boss would not show up in a maze after I explored all of it. -Sometimes my ...