Search found 22 matches

by PiscesStudios
Sat Aug 06, 2022 4:23 pm
Forum: Game Development
Topic: [Tower Defense][RTS] Deterrence - Video Devlog
Replies: 23
Views: 2684

[Tower Defense][RTS] Deterrence - Video Devlog 21

https://www.youtube.com/watch?v=9Gdho5sZ7kg Modeling Destructible Bridges To make the bridge models, the bridge dimensions must have an aspect ratio compatible with the pathfinding grid nodes. Scale can always be fixed later. To create the destructible bridge, I copy the original model and cut it up...
by PiscesStudios
Fri Jul 29, 2022 9:48 pm
Forum: Game Development
Topic: [Tower Defense][RTS] Deterrence - Video Devlog
Replies: 23
Views: 2684

[Tower Defense][RTS] Deterrence - Video Devlog 20

https://www.youtube.com/watch?v=mqqfhjojMkA [size=18pt]Environment[/size] https://deterrence.piscesstudios.com/devlogs/devlog20/devlog20figure1.gif My aim for the environment is to be as realistic as possible to the best of my ability. Since this is a solo project and I'm not a graphics expert, this...
by PiscesStudios
Fri Jul 22, 2022 9:42 pm
Forum: Game Development
Topic: [Tower Defense][RTS] Deterrence - Video Devlog
Replies: 23
Views: 2684

[Tower Defense][RTS] Deterrence - Video Devlog 19

https://www.youtube.com/watch?v=cCN1uY27cYE Making Trees Optimal Continuing with CG Geek's Low Poly Tree tutorial from last week, we learned that the tree as is - is not optimal. The performance problem lies in how the tree is being rendered. When the tree is imported into Unity, the tree has hundre...
by PiscesStudios
Fri Jul 15, 2022 8:40 pm
Forum: Game Development
Topic: [Tower Defense][RTS] Deterrence - Video Devlog
Replies: 23
Views: 2684

[Tower Defense][RTS] Deterrence - Video Devlog 18

https://www.youtube.com/watch?v=VgtKCqAKCJw Making Trees for an RTS Game Real-time strategy games have a lot happening on screen due to the view from above. In order to have a bunch of game objects on screen at the same time, the level of detail (LOD) needs to be low. I started with CG Geek's low po...
by PiscesStudios
Sat Jul 09, 2022 12:12 am
Forum: Game Development
Topic: [Tower Defense][RTS] Deterrence - Video Devlog
Replies: 23
Views: 2684

[Tower Defense][RTS] Deterrence - Video Devlog 17

https://www.youtube.com/watch?v=c7qfVlFyY7s Custom Terrain Shader I don't know how to program a shader, but thankfully Unity has a package to make shaders in a GUI environment called Shader Graph. To start off, I needed to recreate a standard terrain shader in shader graph. I managed to find a tutor...
by PiscesStudios
Fri Jul 01, 2022 11:49 pm
Forum: Game Development
Topic: [Tower Defense][RTS] Deterrence - Video Devlog
Replies: 23
Views: 2684

[Tower Defense][RTS] Deterrence - Video Devlog 16

https://www.youtube.com/watch?v=OaqK_tiIBLw Additional Unit Behavior Units needed a way to automatically attack their attackers if idle and alert nearby friendly units if they're idle also. I'm referring to the same behavior as in Starcraft 2; those units would run towards their attacker automatical...
by PiscesStudios
Sat Jun 25, 2022 12:44 am
Forum: Game Development
Topic: [Tower Defense][RTS] Deterrence - Video Devlog
Replies: 23
Views: 2684

[Tower Defense][RTS] Deterrence - Video Devlog 15

https://www.youtube.com/watch?v=WQnbsv52c5I Building Damage Same as when a building is under construction, building destruction will change meshes to show damage and have 2 phases. In blender, I use the knife tool to cut holes in a copy of the building and fill them so that they crater. The new mode...
by PiscesStudios
Fri Jun 17, 2022 9:06 pm
Forum: Game Development
Topic: [Tower Defense][RTS] Deterrence - Video Devlog
Replies: 23
Views: 2684

[Tower Defense][RTS] Deterrence - Video Devlog 14

https://www.youtube.com/watch?v=dTY8JQTPo9o Outline Objects in Unity Engine I found a really simple tutorial that outlines game objects on specific layers by Will Weissman that can be found here. But I didn't use this method to outline my RTS units because it very basic and there is no way of knowin...
by PiscesStudios
Fri Jun 17, 2022 9:01 pm
Forum: Game Development
Topic: [Tower Defense][RTS] Deterrence - Video Devlog
Replies: 23
Views: 2684

Re: [Tower Defense][RTS] Deterrence - Video Devlog

IgorKille wrote: Fri Jun 17, 2022 2:31 am It looks interesting but still damp, a couple of hands and a little bit more budget. It would be candy.
I agree. I plan on getting funding and hiring artists.
by PiscesStudios
Fri Jun 10, 2022 8:09 pm
Forum: Game Development
Topic: [Tower Defense][RTS] Deterrence - Video Devlog
Replies: 23
Views: 2684

[Tower Defense][RTS] Deterrence - Video Devlog 13

https://www.youtube.com/watch?v=weCUDNMwzJs Using Unity Animation Events Since the enemy robot's animation shows the unit firing twice, I decided to also use events for each fire animation that would call the enemy unit's fire method. This gave me a lot of wiggle room to make units shoot in differen...