Search found 9 matches
- Sat Apr 10, 2021 11:26 pm
- Forum: Game Development
- Topic: Spacegame-early stage, long way gone, need feedback
- Replies: 5
- Views: 9636
Re: Spacegame-early stage, long way gone, need feedback
Sorry, I'm a little confused. Are the screenshots from your game, or are they concept art? From the description it sounds like you haven't made a game yet but are still in the idea phase, but the screenshots look pretty far along
- Sat Apr 10, 2021 11:08 pm
- Forum: Game Development
- Topic: Engine Dev
- Replies: 8
- Views: 12475
Re: Engine Dev
https://i.imgur.com/Ajcoe4h.gif Update, I can now define button UI as such: XML: <button Class="Ui" /> YAML (stylesheet) .Ui: BackgroundColor: $4c5844ff BorderSize: 1 BorderColor: $889180ff, $282e22ff, $282e22ff, $889180ff Color: $d8ded3ff button.Ui: MouseDown: BorderColor: $282e22ff, $88...
- Tue Apr 06, 2021 2:13 am
- Forum: Game Development
- Topic: Engine Dev
- Replies: 8
- Views: 12475
Re: Engine Dev
Along these lines, I toyed with the idea of using chromes renderer in a game engine. Apparently it's an isolated system that will take HTML (and potentially javascript?) and make the necessary draw calls. You just need to provide the draw calls. This was for a very UI driven game, based around inte...
- Tue Apr 06, 2021 1:31 am
- Forum: Game Development
- Topic: Engine Dev
- Replies: 8
- Views: 12475
Re: Engine Dev
If you commit 100% to an entity component system, this generally won't occur. It's hard to describe, but if everything is components of entities, you generally never have a component that's only used by one entity ever. Even things like "zombie" or "skeleton" are no longer compo...
- Tue Apr 06, 2021 12:44 am
- Forum: Game Development
- Topic: Engine Dev
- Replies: 8
- Views: 12475
Re: Engine Dev
Secondly, I don't mean this to take away from your achievement, but I have to ask, are you planning on making a game, or an engine? It's a hard one, and I know how easy it is to keep working on the engine. I will say though, that the engine is the best part, and there's nothing wrong with never mak...
- Mon Apr 05, 2021 2:10 pm
- Forum: Game Development
- Topic: 2D Art Style vs 3D Art Style
- Replies: 5
- Views: 10374
Re: 2D Art Style vs 3D Art Style
I know that a simple 3D style is often easier to create assets for than 2D. Simple 3D objects are much simpler to create in something like Blender than nice 2D graphics are to create. And engines make it easy to load and control models, and to an extend even the game (like a ready to customise FPS ...
- Mon Apr 05, 2021 2:05 pm
- Forum: Game Development
- Topic: A 3D game engine
- Replies: 2
- Views: 8215
Re: A 3D game engine
Unity and Unreal both have click and drag type scripting that doesn't require code. Unreal calls these "blueprints" while Unity calls them (I think) Bolt(?).
GameMaker also is capable of some 3D, and has visual scripting called "Drag and Drop"
GameMaker also is capable of some 3D, and has visual scripting called "Drag and Drop"
- Mon Apr 05, 2021 2:02 pm
- Forum: Game Development
- Topic: Some of my favorite GDC talks
- Replies: 1
- Views: 6924
Some of my favorite GDC talks
I know that forums aren't really supposed to be content aggregates, but I found these GDC talks really useful when working on my engine, and helped to "juice" up the game:
- Mon Apr 05, 2021 1:21 pm
- Forum: Game Development
- Topic: Engine Dev
- Replies: 8
- Views: 12475
Engine Dev
Hi, I've been developing my own 2D engine for a year or so now. I'd like to tell you about it and see other engines people have made CPhys is a 2D game engine written in C# (.Net Core 5) using a forked version of SDL for Rendering, Audio, and I/O. I say forked because I forked it and added some new ...