I am developing a game called Mad Meddlers.
The story is that 8 characters have a vision of Jesus Christ telling them to not meddle,
they disobey and get into fights over it.
Developing this game has been a very interesting journey with a lot of pivots.
Originally, it was a party game; however, during initial playtesting of the prototype,
people had trouble picking it up and understanding what it was.
So then, I decided to change it into a 3D platforming based arena fighter.
A fighter has a clear objective, established gameplay framework, and it is something that players can understand quickly.
Also, I am passionate about fighters.
Using GGPO rollback networking code for this. I am so glad that I am developing the game to work with GGPO from the ground up, it is so much work to change gameplay to be deterministic and work with rollback.
Here is an old sync test for the game. I hope to make more videos to show current progress.
https://youtu.be/LqNM1OxiaUE
Unique features of the game.
Zombie mode - defeat a player and take over his body.
Tag mode - Play tag.
In depth movement mechanics, long jump, fast fall, and crouch.
Planned roguelike mode called Ultimate Trial.
Game is heavily inspired by Super Smash Bros. Melee, Super Mario 64, A Hat in Time.
Current status. Trying to fix desync bug with reaction to guarding against attack in prototype. For some odd reason, attack box of player that is doing attack on guard is desyncing.
After that, I will playtest heavily and get feedback.