Hey everyone,
I've been thinking about the gap between having a game concept and actually testing whether it's fun.
For years, my workflow was: write design doc → set up engine → build basic systems → finally test mechanics. By the time I could playtest a core idea, months had passed, and I hadn't gotten any player feedback.
Recently I've been exploring AI-assisted prototyping tools to speed up that initial phase. These tools let you go from text description to a playable foundation in hours rather than weeks. It's not about replacing development—more about handling the scaffolding so you can focus on gameplay iteration.
Curious how others approach this:
- Do you prototype mechanically or just mentally first?
- Any tools or workflows that have significantly cut your iteration time?
- For solo devs: how do you handle the "build everything yourself" challenge?
Would love to hear what's working for people these days.